![]() Server2: get-chest is empty, write a request to fileĬlient.js on server2: Request file has stuff in it, parse and send a request to master for more items of that type Master: server1 gave us stuff, store it in the storage and write some statistics Server1: Chest has stuff in it, write the contents to a file and delete them from the game worldĬlient.js on server1: File has stuff in it, parse and send to the master for storage Sending an item from one server to another takes this path: This gives us a very bug free and predictable game, but doesn't allow us cool stuff such as internet communication.Ĭlusterio exploits one of the games logging features, game.write_file and RCON to communicate between servers. Traditional factorio mods have always been limited by the games deterministic design. There can be any number of clients connected to each slave, and any number of slaves connected to a master but there can only be one master server in each cluster. Reporting of graphs and UPS on master interface ![]() Inventory combinator to display item levels in the cluster (and epoch time) With a quick shout out to dillinger.io for making MD editing a more pleasant experience.If you want to connect to a clusterio cluster, please reffer to the client Table of contents
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